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1. Playing The Game
2. Prize Section
3. Supplies
4. Starting a Club
5. Organizing a Party
PLAYING THE GAME
• Take 12 score sheets and secretly draw a star on four of the
sheets. Have each person pick a score sheet, this will tell you who
will be starting at the head table. The remaining 8 players can sit
at the "Middle" or "Losing" tables.
•
Each table is randomly divided into 2 teams. Team couples sit across
from each other. Pick one person on each team to tally points during
each round. Keep track of team points by using the tally sheet--these
points are only used for each number round. To save paper, just cross
out previous rounds tallies and continue with new round on the same
paper .
• The "Head" table controls the pace
of the game. The game begins when the "Head" table rings
the bell. One player from each table starts the game by trying to
roll "ones" with the 3 dice. Always take your roll using
3 dice. If 1 of the die shows the number currently "up"
tally 1 point, if 2 of the dice show the number currently "up"
tally 2 points.
• When you roll "three of a kind" of the number you
are currently rolling this is a BUNCO !!!(21
points). Keep rolling and collecting points. Do not forget to give
yourself, not your teammate, one BUNCO !!!
point on the bottom of your score sheet after your turn is finished..
If at this time or any other time a player at the "Head"
table rolls a BUNCO !!! the bell is rung
& the round stops. The other players currently rolling finish
their turn and continue collecting points .
• Remember,
the fuzzy die is passed from player to player as BUNCO'S
!!! are rolled.
• If you roll "three
of a kind"--of another number--give your team 5 points and keep
rolling and collecting points until you do not roll the number that
is "up".
• If you do not roll the number
that is currently "up" the person to your left takes their
turn.
• When the "Head" table reaches 21
points or rolls a BUNCO !!! they ring the
bell to signal the end of that round. The number currently up changes
to the next number (1 to 2, 2 to 3 , etc.).
• The winning
team stays at the "Head" table. Have one teammate move over
a chair so they will have different partners for the next round. The
losing team from the "Head" table goes down to the "Middle"
table.
• The winning team from the "Middle"
table goes to the "Head" table & the winning team from
the "Losing" table goes to the "Middle" table.
The losing team from the from the "Middle" table goes down
to the "Losing" table & the losing team at the "Losing"
table stays at the table but one player moves over one chair so they
will have a different partner..
• At this point write
W or L (Winner or Loser) on your own score sheet for that round. Keep
your score sheet with you at all times. Do not stay with your partner--your
new partner will be one person from the winning or losing team joining
you at the "Winning", "Middle", or "Losing"
table.
• The "Head" table rings the bell
to signal the start of a new round.
• If the teams
have a tie score there will be a roll-off to determine the winner.
( See roll-off-- BUNCO !!! Lingo)
• Play continues for two complete sets. At this point, take
a break for dessert and then continue the last 2 sets.
The game ends when all 4 sets of BUNCO !!!
have been completed. Each person then adds up the their total BUNCO'S
!!!, Wins, & Losses from each round and writes the
totals at the bottom of their score sheet. Prizes are awarded at this
time.
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PRIZE SECTION:
For ADULT BUNCO !!! PARTIES.
THE PRIZE VALUES EQUAL THE SUGGESTED $5 CONTRIBUTION MADE BY EACH
PLAYER AT THE BEGINNING OF THE GAME. THE PRIZES ARE SELECTED BY THE
HOST PRIOR TO THE GAME WITH THE ABOVE CONTRIBUTION.. THE WINNERS ARE
DETERMINED AT THE END OF THE GAME AFTER EACH PLAYER TOTALS UP THEIR
BUNCO'S !!! WINS AND LOSSES FOR EACH ROUND.
EACH PLAYER WRITES THEIR TOTALS AT THE BOTTOM OF THEIR SCORE SHEET.
THE HOST FOR THE PARTY THEN AWARDS THE PRIZES. IF THERE IS A TIE SCORE
FOR A PARTICULAR PRIZE THERE IS A ROLL-OFF AND THE HIGHEST ROLL RECEIVES
THE PRIZE.
• $ 20 PRIZE ~~ MOST BUNCO'S
!!! ~~ FOR THE PLAYER THAT ROLLS THE MOST BUNCO'S
!!!
• $ 15 PRIZE ~~ MOST WINS ~~ FOR
THE PLAYER WITH THE MOST WINS.
• $ 10 PRIZE ~~ TRAVELING
~~ THE PLAYER WHO ROLLED THE LAST BUNCO !!!
& IS HOLDING THE FUZZY DIE AT THE END OF THE GAME.
•
$ 8 PRIZE ~~ 50/50 ~~ FOR THE PLAYER WITH EQUAL WINS & LOSSES.
• $ 5 PRIZE ~~ MOST LOSSES ~~ FOR THE PLAYER WITH THE MOST
LOSSES.
• $ 2 PRIZE ~~ "AT LEAST I'M TAKING SOMETHING
HOME PRIZE" ~~COLLECT THE REMAINING SCORE SHEETS FROM PLAYERS
WITHOUT PRIZES AND HOST DRAWS A WINNER
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SUPPLIES
1. 12 fun-loving people, 1 of which is the hostess for the month.
2. 3 tables, 4 people, each table.
3. At each table: 3 dice, 2 pencils, 2 scratch pads and a score sheet
for each person.
4. Bell to signal rounds (Stays at head table).
5. 1 Fuzzy Traveling Die (Begins at head table).
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STARTING A BUNCO !!! CLUB:
GET 12 PEOPLE TOGETHER WHO WANT TO MEET ONCE A MONTH OR ONCE A WEEK.
PICK A MONTH OR WEEK THAT EACH PERSON WILL BE HOST. ONCE ESTABLISHED,
IT HELPS TO GIVE EACH MEMBER A COPY OF THE BUNCO !!! PARTY DATES.
IF A MEMBER CAN'T MAKE A PARTY JUST CALL ANOTHER FRIEND OR HAVE A
LIST OF ALTERNATES AVAILABLE OR SUBSTITUTE A GHOST. A GHOST IS AN
INVISIBLE PLAYER THAT TRAVELS FROM TABLE TO TABLE LIKE A REGULAR PLAYER
WOULD--have the ghosts' partner for each round roll both turns.
Don't have enough players??? Find others in your area! GO TO the CLUB
and Group Connection
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ORGANIZING A BUNCO !!! PARTY:
•
ARRANGE TO SERVE APPETIZERS AND DINNER BEFORE THE PLAYING STARTS.
SOME HOSTS HAVE A POTLUCK PARTY OTHERS PREFER TO HAVE EACH HOST SUPPLY
FOOD AND DRINKS. GO AHEAD AND DINE AT THE BUNCO !!! PLAYING TABLES.
• AFTER DINNER IS SERVED PASS OUT THE SCORE SHEETS TO DETERMINE
WHO WILL PLAY AT THE "HEAD" TABLE. (See rules on other side.)
• AFTER THE FIRST TWO COMPLETE SETS PLAYERS TAKE A BREAK
AND DESSERT IS SERVED. HAVE PLAYERS PUT THEIR OWN SCORE SHEETS AT
THE APPROPRIATE TABLE (WINNING", "MIDDLE", OR "LOSING")
FOR THE SECOND HALF OF THE GAME.
• WHEN THE GAME IS
COMPLETED & SCORES TALLIED PRIZES ARE THEN AWARDED.
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